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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games in Lithuania Q1 2022: Unified Platform Performance

Discover the performance trends of the top 5 hypercasual games in Lithuania during the first quarter of 2022, including downloads, revenue, and active users.

Top 5 Hypercasual Games in Lithuania Q1 2022: Unified Platform Performance

During the first quarter of 2022, the top 5 hypercasual games in Lithuania showcased varied performance trends across downloads, revenue, and active users. Below, we delve into the specifics for each app, with data provided by Sensor Tower.

Airport Security: Fly Safe

From late January to the end of March, weekly revenue peaked at around $21 in mid-March. Weekly downloads saw significant growth, starting at 22 in mid-January and reaching a high of approximately 11K in the week of February 21, before stabilizing around 5.5K by the end of March. Active users followed a similar trajectory, with numbers rising from 4K in early February to a peak of roughly 15K later in the month, and then stabilizing around 11K by the end of the quarter.

Twerk Race 3D — Fun Run Game

This game did not generate any revenue during the quarter. Weekly downloads started at 19 in late December and peaked at about 10K in late January, with numbers fluctuating between 3K and 5K for the rest of the quarter. Active users exhibited a peak of approximately 18K in early February, before settling around 9K by the end of March.

Calming Crosswords Puzzle

Weekly revenue for this app saw gradual increases, reaching about $74 by the end of February, then experiencing fluctuations, ending at $31 by the end of March. Downloads started strong with over 5K in early January and stabilized around 2.8K by late March. Active users showed a general decline from 6.4K in early January to about 3.7K by the end of March.

DIY Keyboard 3D

This app did not generate any revenue during the quarter. Weekly downloads experienced a high of approximately 8.7K in late January but dropped significantly to around 1.2K by the end of March. Active users followed a similar pattern, peaking at roughly 11.5K in late January and then stabilizing around 4.5K by the end of March.

DOP 4: Draw One Part

No revenue was recorded for this game during the quarter. Weekly downloads began at 11K in late December, dipped to around 1.2K in mid-January, and then recovered to approximately 5.1K by late March. Active users started at 8.9K in late December, peaking at about 15K in early January, and then maintained a steady range around 9.7K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022